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Old 10-16-09, 09:15 PM   #4
popcorn2721
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Join Date: Jan 2007
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Quote:
Originally Posted by Ducimus View Post
The sad thing is, all of SH4's perks are sort of under the hood. The end user doesn't really see what is possible with SH4, other then load times being faster, and pretty transparent water. From a modding perspective, or more specifically, from a campaign scripting perspective, SH4 could arguably blow SH3 clean out of the water. Now I don't know what Lurkers done in RSRD, but having looked closely at the game itself, I think that the full breadth of what is possible to script hasn't fully been exploited and the full potential realized. Sh4 really does have alot of potential in this regard.

Ironically, doing campaign work is my least favorite thing to do. I'd rather chew aluminum foil or gargle on gasoline then do campaign work. So bloody tedious.
See this is what I was talking about, the eye candy is there but game lacks the feel that it takes to bring it to a classic level.
I understand now that the GWX mod is canceled, but it really is too bad that no one is trying to repack the goodies that are in GWX3 and make them work in SH4. I could only imagine that amount of detail with the functional GUI that were all familiar with, being combined with the ability to play both German and American subs (while were "bench" modding (bench moddin is similar to "bench" racing" for those that dont know) we could make some of the Japanese boats playable too) would be the most amazing experience any of us could hope for. For those who would compare this dream mod to the release of SH5... I just want to point out how few war sims actually get it right (feel, graphics and GUI) right out of the box.
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