Quote:
Originally Posted by mookiemookie
I'm not sure about this. I am not a big fan of "experience points" allowing for capabilities that the U-boat technology just didn't do.
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Depends... in effect, yes, it shouldn't overcome what technology could do at the time. However, if implemented right, could be explained: for exemple, good battery experience, to have more precise estimate time of batteries running left, experience could gives him the knowledge of what vitals vs minors things could be turned off in order to spare energy and etc.
However i'd be more keen on experience points be mostly regarding repairing abilities (great battery experience= faster repair time, more battery elements be saved, less chance of chlorine gaz emission and etc.)