likely the problem.
the larger the gyro angle, the more important the range to the target needs to be (at 0 gyro, range doesn't matter at all.). Also the further the range, the less actual gyro is needed to hit the target. two targets at 20 degrees periscope, will require different gyro angles if one is at 1000m, and one is at 4000m. ofcourse this would mostly only apply if they were moving. the torpedo going for the further ship will take longer to get there, and needs to lead the ship further.. and hence less gyro.
so if the ship is actually closer than what the PK thinks it is (your problem)... then you aren't getting enough gyro. the torpedos pass in front of him to hit the imaginary ship the PK is tracking further away.
try turning on map contacts for a mission (or two), to check that you are getting good stadimeter readings. if you are way off, then you are using the wrong parts of the target to use the stadimeter on.
|