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Old 10-15-09, 11:23 PM   #120
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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well, i have a 1.3.3 version.. that fixes the bug in the distance chart's conversion tool-tip, and also has that ship length browser added to the speed solver.

the reason i haven't uploaded it yet is because i dont have the actual ship length config file finished.

i initially just created a config file using the values in the manual that came with the game. but as i poked into the actual files of the game, the ship lengths there were different than in the manual. bleh. not sure if this was because i was uing TMO or not, but i assumed that the lengths changed at some point after the manual was printed.

so i wrote a small little program that will fetch every single ship name & it's length and spit them out to a text file. only prob is that in the game files the ships are using it's real name. Someone who is NOT using TMO etc.. will not know which merchant is a Zinbu or Akita etc. because the stock version doesn't use those names in the recognition manual and instead uses things like "Large Old Split" etc.

so i need to go back and update my little 'fetch' program to look for those names as well, and i just haven't gotten around to it yet.

even after i update the "fetcher" to spit out the "descriptive" merchants names along with it's real name... i'm still going to have to go in and do the ship length config file by hand to create the correct filters for the ships so they get sorted into the length browser correctly by type & class etc.

im not looking forward to it and have been avoiding it, because im not even sure how many people actually even use the speed solver.

i myself dont normally use the speed solver. for single ships, i do what i did in part 6 of the videos.. though i leave myself more time than i did in that video.
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