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Old 10-15-09, 07:12 PM   #5
Snestorm
Stowaway
 
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The notepad method never worked for me.
Morts has a more foolproof method than I. That'll yield you a result as close to 100% accurate as possible.

I don't do any plotting. Generaly, I gather my information at long range, on the surface. It requires a-lot of time, heading changes, and eventualy speed variations. I do use The Watch Officer as knowing whether the range is increasing, decreasing, or constant throughout the proceedure is the key. On first sighting a contact, it can be helpful to dive and listen. Following him on the hydrophones can save a-lot of time, and risk of detection, while improving your intel on his general course. Then surface again and gather more intel.

The simplest, and more accurate, way is to follow him. (This is still not as accurate as Morts' method.)
The fastest way is to keep him at 090/270 tracking his range. When you think you're running paralel to his course work on matching his speed.

Once I get this information I decide on an attack plan.
F.eks. I'm attcking his starboard side, with my bow straight on.
UZO pointed at 000.
Next I go to the TDC.
Bearing: Should already read 000.
AOB: 90 Starboard.
Range: 1000 meters.
Speed: 7 knots.

Then I work my way in. In the final stage of the attack the UZO is pointed to where the Gyro Angle reads 000. When he gets there . . . . F I R E.

Warning: Don't use the Weapons Officer for anything as he will void out all your inputs.

Tak, Morts. Din måde er god.
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