Thread: Map suggestion
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Old 10-15-09, 01:26 PM   #41
fireship4
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Here is the actual quote from the Q&A:

Quote:
Will the navigation map handle the earth as a cylinder like in SH3?

Yes. Although not geographically correct, the cylindrical view is the easiest to understand and use of all cartographical projections, especially if we consider the possibility that the player could roam all the seas as he / she wishes. We investigated other projections as well, using a globe or specific maps of several locations (like they did in reality) but the drawbacks in terms of usability, freedom and understanding were too big to consider them further. Also, there is a number of technical problems associated to other geographical projections, which we chose not to tackle for now.
Will someone explain to me the impact of a cylindrical map as opposed to a flat one?

UPDATE: Also, If they dont have a globe, and its possible to mod the map (but not change it's shaper) maybe some team can stretch the land masses in the right way so as the effect would be the same? Would that work? Like taking the surface of a globe and placing it flat?

UPDATE 2: So the nav map (and world itelf as im proposing) would look like this:



From the above quote this image below may be what the team are doing currently:




I don't know... the cylinder looks an ok solution now that i see it, but if the in-game world will still be flat still (just with the landmasses altered) why not use the first diagram I posted?. Or is that what we've been asking for/talking about all along? A flat world that works like the real thing? I thought we were talking about wanting a real 3D globe up to now, one where you would have real lines of sight to ships partially over the horizon and was only projected flat for the nav. map.
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Rest in peace Dave

Last edited by fireship4; 10-15-09 at 03:09 PM.
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