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Old 10-15-09, 07:09 AM   #28
GoldenRivet
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Quote:
Originally Posted by Kaleun_Endrass View Post
If our beloved dev team would have the resources and time
Aye there is the rub

on the one hand... us customers dont want to wait until 1Q 2013 to have a playable demo in the works

on the other hand we want a game that seems like it was 6 years in development.

the balance has to be struck, and i have full confidence in the dev team to strike that balance.

the Dev team and Ubi has taken two very useful lessons...

first, Silent Hunter 3, was a well received master piece despite a few shortcomings it was modded into something that has lasted a good 4+ years on nearly every hard drive it was originally installed on.

I cant say that for ANY other game i own except flight sim X - and i have a library of games on the shelf that have come and gone over the years... but SH3 has held the top spot on my hard drive since release.

Secondly, Silent Hunter 4... fresh out of the box, was pretty much a flop, and i dont think it had quite the fan base or cult following that SH3 enjoyed... it was just too "gamey" and not enough "simmy" and i think that though it DID open up the genre to a lot of "young blood" i also think it did a lot to alienate some of the hard core subsimmers. SH4 probably lasted 2 weeks on my hard drive.

armed with that information, if Ubisoft can use these lessons properly... i think that SH5 is probably going to be developed into the subsim which all subsequent subsims in history are compared to.
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