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Originally Posted by Jungman
I thought to keep the maximum crew visual range down some from the maximum visual spotting range. That way you can as the captain can go on the deck yourself and see a ship's smoke on the horizon first. Just for more fun gameplay.
So far, I can say there is alot of extra good stuff in Manuel's Mod. It works well so far, no real FPS drop for me. I have a P4 2.8 Ghz and 2 Gig RAM, 9600 pro video card. :P
I think shorting the crew visual in the Sensors.dat file by 2 km is good for me. I want to be able to spot a ship first too. Precise range at 13.5 km Max Range remains at 17.5 km. Plus I increased the visual spot sweep time from 15 seconds to 30 seconds. There are four men spotting plus watch officor. That makes for alot of "Ship spotted!" messages. So I reduced the frenquency that way. That is my only small concern.
It is a personal choice. I just prefer for me to have the longest spot range over my crew, and the crew of five men on deck is alot of eyes on the sea. I like some randomness to the spotting at great distance.
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I am on the same page as you are on this subject. The reason I stopped playing SH3 was precisely because of my EITHER 100% or 0% watch crew and super low visual range. It made playing RUb unbearingly hard for me because in order to spot anything by chance I had to so hydrophone sweeps rather than use my bincos to scan the horizon. This fix will make the RuB ship traffic reduction much more fun to play with I think. The best moments of the game is when I am on the tower using my binocs and deck uzo. The stock game really broke the gameplay that involves tracking and stalking your prey. Only the hunt it self was any good. I hope that the mod improves on this aspect. Sounds like it

So keep the crew a bit worse for me please.
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Do you think the watch crew should have some 'nerf' randomness? :hmm:
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You mean they should get worse chances for spotting? Yes I think so. At 8 km visual range you REALLY dont want your crew to miss a contact. With 18 km range its much more important to have their spotting ability lowered to compensate for their much farther reach.
You know, I cant help think that Ubi Romania somehow build the game for this but they for reasons unknown nerfed their own game nearing release, and jacked up the radio reports and spot ability of the crew to compensate for their suddenly shoddy rendering range.