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Old 08-01-05, 04:58 AM   #210
Immacolata
Grey Wolf
 
Join Date: Apr 2005
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Quote:
Originally Posted by Jungman
That is the basic changes. I though maybe you may want the WO not to be perfect, by increasing the Sweep Time under Visual in the Sensors.dat file for 15 seconds to maybe something higher? Plus change the Arc Size and Probability_within_arc?

Probability_within_arc. is set for 95%. I though it would be fun for the AI crew not to have such good visual spotting at long distance.
Even in the stock game, the Watch crew is very quick to spot a ship and is almost never wrong. I though make it more random and time for them to see out that far just for a fun factor.

The fact that you can hear contacts using the hydrophones the AI crew misses on purpose. The same for visual spotting at distance -make it so if you are personally looking for ships far away, you will do a better job that the watch crew missed.

Dawn and dusk setting for the light factor will always be a problem. It is it tied mainly to the on/off redlight condition. But maybe something else can be changed.

Of course, we still would want our Radar Warning, Active Radar, and hydrophones to have a use?
Dusk dawn or not, darn, I am reinstalling SH3 tonight in sheer anticipation of this mod. Thanks Jung and Manuel. I really didnt think the game was tweakable to this extent.

I'd say that dawn dusk conditions should rather have the crew spot ability WORSE than better, since it gives you a good reason to be on the conning tower at least twice a day to see if you can out-spot your WO
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