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Originally Posted by jasonb885
Meanwhile, the crew ranking system seems broken. Few of the skills are really of any value, and with Real U-Boat they diminish in value even further. The only useful skills are helm, which you already have plenty of, radioman, watchman, mechanic, and repair.
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That's quite a lot anyway, but both gunners do reduce loadtime and increase accuracy, and are also more responsive. Medics cure the injured who would otherwise die; Sonarmen make the sonar more sensitive; Torpedomen reduce load times.
Quote:
Originally Posted by jasonb885
Torpedoman is useless, since you can't reload in battle at high realism and therefore it doesn't matter if it takes 15 minutes or 35 minutes to reload. Medic is useless since the damage model is broken, so usually you're just dead..
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Never had this problem. Perphaps you're using a mod?
Quote:
Originally Posted by jasonb885
Deck gun is useless, since RuB has realistic reload times within the confines of the SH3 engine.
Anti-air is useless, since planes in RuB will own you to death.
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Then don't use RuB! That's the whole point of it. You can't fairly criticise a game after you've installed a mod that is designed to do just what you're complaining of.
I think it's natural to get fed up with a game after a while, however good it is. It needs new stuff to come out to keep the interest up. That's why games like Operation Flashpoint and MS Flight Simulator last so long - always new stuff being brought out.
What I'd like to see is an official expansion pack that fixes the final bugs, and changes the code here and there to give new functionality. Or at least release an SDK before interest fades!