Originally Posted by iambecomelife
That would be awesome! Although to avoid having a lot of dialogue & tons of wav files, it would be interesting if the damage assessment was done through a combo of text menus and crew animations. Once you order someone to give a damage report:
Damage Level 1: Engineer walks up to you holding a wrench. "Herr Kaleun, we took a beating but we'll be up in no time." Cue a menu opening up with various items of minor damage.
Damage Level 2: Engineer walks up to you dirty & soaking wet. "Herr Kaleun, those escorts worked us over good - this is going to take a while. Menu opens up with moderate flooding, fuel leaks, a damaged TT, etc.
Damage Level 3: Engineer enters command room coughing on gas from ruptured batteries, wet from head to toe, with singed clothes. "I'm not sure we're going to make it, sir - this is really bad." Menu opens up with heavy flooding, fire, smashed equipment, etc.
Damage Level 4, plus injuries: Engineer bursts into the command room, staggering & choking, supported by another crewmember, covered in oily water, with burned clothing. Smoke pours through the opened hatch behind them. Gasps, "We gotta act NOW, Sir!" Menu opens up with a laundry list of bad news - fire, massive hull breach, gas buildup, dead or injured men, &c.
This is just four lines of dialogue and four animation routines, but much more likely to "grab" the player than a simple 2d menu alone. Maybe 3-4 phrases for each damage level could be added to improve variety, but you get the idea. It makes for a dramatic situation without having to have wav files detailing every possible type of damage.
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