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Old 10-13-09, 04:43 AM   #14
Frederf
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Join Date: Apr 2005
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Quote:
Originally Posted by SteamWake View Post
The problem with trying a magnetic 'beneath the keel' shot with a magnetic trigger is you never really know how deep the damn torpedo is going to run. Put that on top of the common premature detonations in shallow / rough water. But no the failure rate is not 100% and magnetic detonations are possible.
OK that's good to hear. So if you manage to get a torpedo to run right under a keel... it can magnetic detonate. Does the switch work pre '43 for M+I vs. I? There have been some SH games and/or mods where the switch didn't change the pistols... it was M+I till it got disabled via the date and then was just I.
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