View Single Post
Old 10-12-09, 11:28 PM   #14
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by Seacondor View Post
There must be a way of fixing these smoothing problems, as I look at the other new ships and they don't have the issue.
1. The problem might disappear when the 3D model is imported from 3DS MAX to SH3 using S3D tool and conversion from GMax is avoided. The link to the S3D thread http://www.subsim.com/radioroom/showthread.php?t=119571

2. As I said in the your other thread, I have been able to improve the minesweeper look in SH4 by detaching some elements in polygons of the 3D model.

As to SH5, we have to see what changes and additions to file formats are introduced. Those can make current tools for SH3/SH4 unusable for SH5.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote