So I tried SH4 again an still like SH3 better.
I was piddling around this evening after spending another unsuccessful day working on my van and not having much success. I decided to give SH4 another day in court. I have the gold pack with the uboat missions. So Im trying to figure out the control scheme, and I cannot for the life of me figure out why they did not give the watchman a range to target button. The GUI befuddled me so badly that I had to sink that merchant with the rear firing deck gun (I have a grato class sub). The next morning as Im approaching the coast of Japan, I have around six different airborne patrols swarming over me at different times. I downed three of them quickly before they could bomb my ship. I was hit on the third attack and tried to track quickly with the ack ack, only to find that the point of view from the flack cannon places you behind the wall of the outer hull when you try to make a mid level sweep with said gun. What gives eh?
I started looking in the downloads for a fix for that and a few other things here, and should have those issues patched up easily enough.
I personaly think that the GUI for SHIII is much better than the SH4 GUI. I don't know how in depth the new GWX mod is going to be for SH4, but I feel I wouldn't be doing any justice to SH3 without mentioning that it would be nice to take that type of straight forward interface and place it within the realm of eye candy that the SH4 engine can offer. I understand that the few shortcomings of SH3 are very well the brick and mortar of the engine itself, I cannot help but think about how much fun SH4 could have been if the interface wasn't totally alien.
Ok, thats my rant for the evening... back to SH3.
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