Of late, yes, I have grown bored. My system is too slow to responsively move my boat along at 2048x TC to my patrol grid. There's nothing between the grid and myself, as I use IC with greatly reduced single ship traffic.
I sail an VIIB or C, so my patrol grids are close. It still takes at least 20 minutes, real time, to get on station. In mid and late war that will only increase as you frequently must move submerged during the day to avoid death by aircraft. (Rightly so.)
Meanwhile, the crew ranking system seems broken. Few of the skills are really of any value, and with Real U-Boat they diminish in value even further. The only useful skills are helm, which you already have plenty of, radioman, watchman, mechanic, and repair.
Torpedoman is useless, since you can't reload in battle at high realism and therefore it doesn't matter if it takes 15 minutes or 35 minutes to reload. Medic is useless since the damage model is broken, so usually you're just dead.
Deck gun is useless, since RuB has realistic reload times within the confines of the SH3 engine.
Anti-air is useless, since planes in RuB will own you to death.
The reward system is broken, so once you get a certain quantity of renown you always get certain medals. Rather disinteresting.
You could skip the whole crew system in SH3 and it wouldn't effect playability that much, since it's broken anyway as far as I can tell.
That coupled with it taking me two to eight hours to complete a patrol, and the save game bugs forcing you to never reload when possible, results in my playing for up to eight hours straight.
Sure, I could spend a lot of money on a faster system to run at 2048X TC more effectively, but that's just silly. The game ought to handle time compression sanely in the first place.
I'm just too busy to make time to play anymore. I don't feel like the reward is worth the expenditure of time.
I still intend to keep ImprovedConvoys updated and improved as playability issues are brought to my attention, though.
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