Idea for SH6 as SH5 too far in dev for this...
I was reading a while back about people moaning about the collectors edition (metal box) version of SH4 - I thought it was excellent tbh...but it got me thinking.
If the SH series is going to remain a simulation of WW2 subs... then I think there is ONE key thing that could massively increase both immersion and accuracy of simulation - plus something that would make a 'collectors' edition so much more valuable...
...a real STOPWATCH. And you are taught in the tutorials how to use the real stopwatch to time torpedos, attacks, plots and how to use it to dodge incoming torps etc...
SO much better than an on-screen one that only ever really seems to get in the way...
On easy levels, it's all done on the computer and you don't need to time stuff yourself to work out the attack solution etc..
On 'Realistic' level, you have to (or have the option to) do all the timing yourself and all the mental calculations that real WW2 sub Captains would have to do. Plus it would make for a great set of tutorials - real 'lessons' of the real thing!
Does this sound cool to anyone else?
Elphaba
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