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Old 10-11-09, 05:20 PM   #25
nattydread
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Join Date: Jan 2004
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Quote:
Originally Posted by Platapus View Post
Sometimes I wonder if it would not be better if game developers kept their development efforts a secret and just release when done.

Don't give the customers a chance to bitch until they at least have seen the game.
I sincerley believe SHIII/IV was as great as they were because of our input...because the Devs came to us early on.

All great relationships and the fruits they produce require honest and constructive critisim...to shy away from critique is to encourage the lose of potential.

Only a fool thinks they know it all.

Never be afraid to put the fruits of your labor up to scrutiny...especially by your consumer base.

If you are truly confident in what you do and your ability to do it, you'll embrace your consumer base's scrutiny because you'll be confident in your ability to make use of that scrutiny to produce an even better product.


Lets be honest, even the smallest(yet correct) nit-pick cant be deemed invalid or un-justified. Tackling an accurate and genuine nit-pick will only make for a better product. Whenever a nit-pick is frowned upon its due to a personal judgement of perceived value in time and resources required to tackle the nit-pick...its really not an indication of the validity of the nit-pick(even though we tend treat it that way).

If the nit-pick is accurate and genuine, respect it, giev credit to the nit-pick when its due. Dont be-little the nit-pick or the nit-picker. All we can do(technically it really boils down to the devs call) is make a judgement of weither the resources are avialable to address it with respect to everything else that needs to be done. But whenever possible, every nit-pick should be addressed...for it can only make the overall product better, even if by only the smallest margin.
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