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Old 10-11-09, 04:56 PM   #6
Takeda Shingen
Navy Seal
 
Join Date: Mar 2000
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Quote:
Originally Posted by Kaleun_Endrass View Post
As long as there are no dirty words itīs not a complaint.
I disagree. That there is no foul language means that I don't have to moderate you, but does not exclude the possiblity of complaint. Still this is semantics, and you are well within the bounds of acceptable behavior, even if I disagree with your stance.

I'm a nuke simmer at heart. I grew up playing the Fast Attack, 688(i), Sub Command and Dangerous Waters line of simulations. Historical submarine simulations were, for me, an acquired taste, and one made of necessity. It is certainly true that the submarine simulation world is one of feast and famine. The feast is on the historical side. You guys get a new sim about every two years. The modern simulation market is, for all intents and purposes, dead. To add insult to injury, each historical simulation is, upon its release, the pinacle of naval combat simulators, with graphics and features only dreamed of in previous installments.

Case in point: SHIII and DW. Both were released around the same time. SHIII was the greatest submarine simulation we had ever seen. In fact, we had never seen anything like it before. Here you were with a fully dynamic campaign, on a boat with magnificent ocean physics and a detailed environment that would make one drool all over his keyboard. To boot, it had not only a three-dimentional crew, but one that you could interact with. DW, by comparison, ran off the old Fleet Command engine, which brings back memories of good old Fleet Command math:

I had 12 Tomcats. Nine of them suffered catastrophic engine failure right off the catapult, leaving me with 3 Tomcats which were, due to their inadequate numbers, promptly basted out of the sky by enemy SAMs. I now have zero Tomcats.

The point is that DW was dated upon its release, and has signaled the end of the modern sim line for the forseeable future, while the historical sims have the latest bells and whistles. SHV looks to be another SHIII in terms of giant leaps forward. The Dev Team looks to be giving us just about everything the community wanted, setting up yet another sumptuous banquet for the historical sim players. It simply baffles me to read complaints about screw direction when the other side of the community is stuck back in the 90's. I suppose that it is simply a matter of perspective. We'd take the wrong screws.
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