I cannot say i'm not a bit worried about this kind of news...
I just can't get why people are nearly opening a bottle a champagne whilst hearing something like "kleine fahrt voraus" instead of "eine dritte[...]" and that sort of ultra-minors things! Come on, it can be modded in like an hour of your time
And it doesn't push devs to concentrate more on important things if we keep asking for minors things. And their choices of our questions to answer to reflect this in my opinion...
I would have rather like to see major questions only, those that has a great impact in-game be it for gameplay or atmosphere and are huge work to mod (when it's possible...).
What about the weather engine and how it is depicted?? I'm tired of getting ridiculous storms and the like, that even has no impact on your speed and navigating ability. And that's not even talking about the immersion factor...
What about crew life?? are we to expect some standing by crew never moving around the boat, plagued with just the same 10sec animation looping endlessly, spawing around when you gives order like repair, losing their tongue except for some very arsh "yes sir! aye aye sir! at once sir!

" shouted like we were darth vader on board and no uboat commander, and ultimately never really looking very lively? Why it's a major question is because expectations should be pretty high regarding how dev said it was some of what was really new, and you might get very dissapointed afterward considering the trailer.(What I fear is how time consuming it could be to make this decent enough...)
What about our own damages!!!?? instead on concentrating on how a ship should sink in 31.6 minutes instead of 31.75896, and how equal should be the broken parts!

It's just minor eye candy or "gameplay" details! However, having a great damage model for our own sub and a strong depictation of it, makes the experience way more entertaining, critical moments are strong and are always a big part in any sub movie, and actually provides for gameplay.
I'd definately rather see those BIG questions be asked... come on guys, ask for questions more on those subjects and don't spread minors one all around that could be chosen to avoid talking on strong points that could really makes it for a new and stronger experience...
In that fashion, wolfpack was a major question, "will i be able to cross an AI driven submarine" is not. Odds are, it will barely happens to you one time in several entire campaigns, and it will just be a sub passing by. 1 min of no gameplay in your entire SH5 experience. But still, it has somewhat be answered and all we have about crew life is a mere "it will be lively" and about sea state "sea will be far (?) better modeled" (but obviously not all that different compared to SH4 for the time being...).
I'm not really sure that this kind of questions will really change my game play experience. Is it really worthy to ask things like, I dunno, for example: "Will seashells be model and will one be able to get stuck on the propeller shaft and if so, will the average 0.00000561 nautical miles performance drop loss will be scientifically calculated granted you take into account sea pressure surrounding you and it's temperature based on your precise coordinates matched with downloadable realtime data? (of course)"
Now I don't mean to be rude, but it's kind of always the same thing when a new SH is under development and we have some big deceptions afterward, some that can't be moded because it's hard-coded...
