Thread: No more GPS
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Old 10-04-09, 05:19 PM   #8
Snestorm
Stowaway
 
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Some good idés but, I don't really want to go back to being a full time QM.
However, like you, I would like to see more emphasis on Nav, and a-little less automated perfection.

So, how do we achieve this, without overtaxing the devs, the simmers, and the number of objects that would have to be placed on the chart? Not an easy thing.

On a negative, with SH3 type wheather, and the constraints of when we can surface, Celestial Fixs, could be few and far between.
On a brighter side, uboats did have RDF equipment. Perhaps this can helpful?

IMO, having two Bearing Takers and a Plotter, is pushing our luck, and the knowledge base of the devs.
Perhaps, just having land within visual range can provide the only automatic Fix.
Everything else would have to be our own DR Plot, until it can be updated by some means.
(Visual, Celestial, RDF).

I think we can agree that a full fledged Sea And Anchor would be as much of a PITA in SH5, as it is for real. Just manualy driving my boats out of Lorient, instead of using Nav Points provides enough tension for me. Driving back in, the same way, during low visability provides more than enough. But, I admit, I like it.

I'm a pesamist by nature, but I'm with you.

Perhaps, being able to plot our Intended Course, without the boat automaticaly following it, and erasing it, would be a good starting point.

How good the QMOW is, should have a huge impact on the accuracey of the DR Plot.

The enlisted QMs should be manning the Navigation Slot. Not an officer.
On most, if not all, boats the Chief Quartermaster was the Navigator. The junior QM was his assistant. (The man has to sleep sometime).

For those not so familiar with naval ratings.
The Quartermasters (QM) are the guys SH3 calls Helmsman. They generaly DO NOT man the helm. That task is usualy left to a Seaman. Their main job is to keep the plot current, as in Navigation. (This is something the devs really need to fix).
Better add this too: QMOW = QuarterMaster Of the Watch.

So, the question would be, how far can we go, without crossing the line?
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