100% agree.
there have been hard core navigation mods for past releases... probably will be one for SHV as well.
however one important thing i will point out.
many of your exploits as a u-boat commander will take place in the northern latitudes of the atlantic.
SH3 and SH4 both used "mercator worlds" which are flat projections of a round earth... so far we have seen no indication that SH5 will be any different in this regard.
this causes significant distortion of the dimensions of the surface of the playable world.
for example... Brest France and New York City are almost twice as far apart in SH3 and SH4 as they are in real life due to this Mercator issue.
for the "hard core" navigation to be considered on any accurate scale - the Devs and Ubisoft must adopt a spherical world like those found in many popular flight sims.
otherwise there would be a substantial amount of tweaking and modding to make any hard core navigation work in the game with any degree of remote accuracy.
as of this date... we have received more indication that the old Mercator world will be used in SHV than we have indications of a round world.
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