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Old 10-04-09, 02:19 PM   #8
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
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Quote:
Originally Posted by Hitman View Post
Well may be Rik007 has never sailed on a boat, or may be yes, but I spent quite a few hours in my youth sailing around the Mediterranean coast of Spain, and one thing I dearly miss in all naval simulators I have had so far is the feel of a true rudder i my hands, the forces of water against it, the turbulence when steering to fast, and such. I have been many times on the bridge in the submarine in SH1-5 and when looking at the bow low against the water walls I knew I felt so sad not to have direct rudder control. Yes, I accept the limitations of this simulation, other things come first, the commander did never man the rudder personally, and finally the ruder worked different to a normal ship -with push levers and not a real wheel- but still....I miss it
As a Dutch guy I did sail ships but I do not see the connection with sailing U-boats. There is no wooden steering wheel on the bridge there. Everything is controlled with rudders, water and air. For sailing an U-boat you should be an engineer rather than a sailor. There is no force feedback needed on these rudders as it is all indirect and 'commandable' instead of manual controllable. Voicecommand should be on top of your list not force feedback, hotas etc. The Bucharest studio should not waiste time on building hotas. Please implement Wolfpacks instead.
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