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Old 10-03-09, 02:49 AM   #2
Arclight
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Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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I think a problem is always the complexity of a game's visuals. To compete, it has to look good, but making it look good takes up a large portion of development time. Eventually they run out of time and money, and games are released looking good but technically/mechanically handicapped, not the other way around. Seems it's clear where the focus is for devs (ie. the higher-ups).
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