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Old 07-30-05, 05:20 PM   #190
Jungman
Samurai Navy
 
Join Date: Apr 2005
Location: Iowa, USA
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Manuel those fog values look good. I sent a PM back.

As was said here
Quote:
does the crew and WO sensor values take haze and night conditions into consideration for spotting ranges? Or do they have 20/20 cybernetically enhanced robot laser eyes that spots a gull at 20000 yards on a moonless night?
This will be a problem. The enemy AI and your crew and a few other Sensor and sim.cfg values must be all changed and play balanced tested. You can make the AI take into account fog, light level, sweep time, probablity to detect, surface size area, Min MaxSensor Height, plus range distance modifiers.

If this is not changed in the CFG and AI_Sensors.dat and Sensors.dat, your crew will have superman laser eyesight and it will take away the fun for you to spot a ship far off. Plus the enemy AI will see you too. And you thought airplanes were bad in the stock game....


Those several values need to be tweaked to find a decent spotting 'ability' over all. I have experience with what these changes do in game. it is more complex than what it looks like to achieve a fun balance between them all.

Plus it will need to be integrated into any mod the affect the AI_Sensors.dat and Sensor.dat. Such as SonarDC, RF_Detect, etc.

Or for those that wish a stock game will have its own version too.
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