This is true, but in Kilo you only have 18 weapons (including tube loaded) and if I'm expecting more than two targets even one UUV will take away an indespensible weapon.
The scenario I built is pretty basic, but it's great fun to play with for practice. I have a Kilo Improved patroling about 20 nm from the Port of Karachi at about 4 kts. There are from one to three Daphne class subs and a very low probability Agosta generated at the beginning in a random box about 15 nm wide around the Kilo. All enemy subs are at different speeds and different depths and use 'random box' as tactic. I also threw in a few randomly generated merchants just for the hell of it.
The Kilo's sonar is so much weaker than all the other subs I've driven that even though the environmental conditions are just about as good as they can be (except for the bottom limited SSP) I can only pick up the a sub at about 10 nm if he is traveling at more than 5 kts. TMA is proving quite a bit harder without speed data. Especially since the subs always seem to be generated with a course that is more or less pointed right at me making the LOBs very close together.
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