OKAY! Good **** man, thanks alot. Good to see this forum isn't completely useless.
I've got a few questions. First, can you detect active decoys on narrowband? The bearing to contact gets way too cluttered to on broadband for tracking of any one contact. If the target began evading immediately, it would actually be easier, but by the time he does start to evade, my torpedoes are on the same bearing and blanking him out on BB. Second, how do you tell using just sonar whether the contact is closing or opening course. This information has proven very important as sometimes the AI does seem to travel at high speed on a closing course even though this doesn't seem like a logical evasion pattern. One time he did manage to slip right past my torpedo while it was snaking in the opposite direction. Finally, how do you effectively use active? I can get range by listening for when the ping return happens, but unless the target is closer than about 4000m I can't see him at all on the screen.
By the way, in case this info is relevant, I am using a fully up to date RA mod (1.0 with all patches) on DW 1.04. I've been driving either the Akula or Lada and firing UGSTs.
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