Quote:
Originally Posted by Hitman
Wellcome Russ
yes this will work with ANY submarine simulation, as it will simply run as separated application on your desktop. If you are missing much that's probably more because you don't estimate correctly the AOB/speed of the target. Shoot with as less Gyro Angle as possible (This tool by gutted is fabulous for that, as it gives you the 0 GA bearing), and get close. I mean REALLY close, under 1000 metres/yards 
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Thanks.
Yeh i think the problem is with my AoB and sometimes speed as well. I was using a method i got from a documentry i found onthese forums that said something like "the angle between the periscope and the targets heading is the AoB" so using the ingame map tools i was able to work it out.
The speed however is very hit and miss. i use the ingame feature to work this out (the one on the datapad in Sh3) however the speeds I get tend to be very random anywhere between 0 even when the target is clearly moving to 87 even though its a rusty old cargo ship