True on the render buffer, however still I would be a bit surprised if the textures in SH5 required that much memory even with improved textures just because of the environment being rendered. Regardless, it is a fairly moot point as we are seeing as most recent cards have 512MB + or ram. However if the card has all the ram in the world but a weak GPU, it will do worse than a card with 512/256 MB ram. The main point I was trying to make was both halves of the equation should be discussed. Saying less than 512MB = fail and greater than or equal to 512MB = succeed is not really true. I know nobody said that directly, but i just wanted to make sure it was clear to all.
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