Quote:
Originally Posted by Fleet Command CC
Hello caymanlee
Is there any possibility you will share the info on how you did this? 
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Sure, my friend. and I assume you already know something about that. base on the weapon codename(number, translate to Binary) in database, Hex the wpnloadout*.dll, replace originals. then add new ones info into Game's Reference databse, make some bitmap, computil them into wpnloadout*.grp, and there you go, it's the basic steps.
but if you wanna perfect, there are more than one *.dll file to modified, I got to admit, that takes a lot of time
remember the "FleetCommand.exe" I sent to you last year, that used Hex tool, but it was easy, because that only required modified the "text" word. mostly, "Binary replacement" is required
I think we should build a handsome Astute, and add into RA_mod, that would be awesome