well if you hit it square on the bow or stern most of the damage isnt recieved by the ship.
its part of the reason that i made the mod, i was hitting DD's head on to the keel and they get no damage at all from a direct head on hit with stock torpedo so you need to hit the side to score damage. by increasing the power of the torpedo a little, when you hit right on the bow keel then the damage "reaches" farther back into the bow to the parts of the ship that can be damaged. usually anything farward of the front deck gun is like a dead zone with no damage zone to register any damage.
my older mod should still work fine but it wasnt evenly done because i did it quickly and i made all torpedos have the same power but its not like that in the new version.
in the newer version the torpedos are each raised an even percentage based on each torpedos original power levels so they keep their individuality and differences.
i thought that the older mod also had a little too much power increase so i scaled things back some so its not as much of a cheat as it is a way to get past some of those damage "dead zones" as it were.
stern shots are often hitting into the rudders and propellers and on many ships these dont get any damaged or can be destroyed so it gets frustrating sometimes but if your head on you will usually score a kill but with a direct stern shot its 50/50 so i try to get some kind of an angle to get to the sides of the ship. if the props hit the sides of your torpedo they dont go off so you dont know what reason you missed when you didnt really miss at all but the prop chopped or deflected your torpedo.
smaller ships should never give you any trouble sinking so i think a mod you are using has made them tougher and to counter that you should use a stronger version torpedo mod. instead of the 25% i have the 35% but in your case i would go to the 50% version.
im thinking of updating the mod with a new 75% and 100% version because many people still prefer my older mod since they like the one shot one kill you get on small to medium merchant ships in most cases
adding my mod last on top of TMO is fine because it only effects torpedos and wont otherwise change TMO in any way.
Last edited by Webster; 09-28-09 at 06:53 PM.
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