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Originally Posted by Sonarman
I'm not so sure, 20% of your customers is a lot to throw away in a niche product like SH, the last thing we want to do is decrease the audience as that would undoubtably mean no SH6 and beyond. Scalability as always is the key.
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Yeah but that's here. Remember that the devs want to appeal not only to us subsimmers, but to the general public as well. Doing a sim that's stuck in the older technologies because 20% of the subsimmers can't handle new stuff is a big error, in order to appeal to that public, you have to improve what you're doing, or risk being seen as an old product unable to go forward and have some decent today's standard level of graphics, which is usually a big reason for the so called "casual players" to get into the SH saga, while anything else comes after getting hooked by the cool graphics. We can request for as many weird simulation features that "casual players" won't even notice, but you can't skip the graphics.
And still... there's plenty of hardware with power nowadays, why mismanage that power and let other games have it? Can't the Silent Hunters look like Crysys for example? We're not even close to that yet, but with time, we probably will be, as it is inevitable with every new iteration within the SH saga for the graphics engine to grow beyond its previous scope.
Quote:
Originally Posted by USS Sea Tiger
Did they happen to say what U-boat types would be available, I.E> Type I Type IIA Type XXIII??
also, Did they mention inwhat format the modeling would be so that we can prepare for our updates?
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We'll get the basics: II, VII, IX. Anything else, is still undecided, but if a poll was held, I'd say that the XXI has the most points (I wouldn't mind that part to be occupied by a human playable DD though

).
The internal modelling format will be the widespread 3DS. The external stuff we'll see is in the GR2 format, newly made, I guess to appoint for the new changes in the graphics engine.
Cheers