Even SH2/DC had a better weather engine than SH3/4. There were different sets for cumulus- and cirrus clouds. Through a weather script it was possible to create moving weather fronts or weather fronts which collided with each other and thus lead to completely new weather conditions. Unfortunately, the potential of this weather scripts was not full used by Ultimation, but this was also because the hardware (CPU / graphics card) at that time could not fully handle this.
I do not know which user of this forum here has made that time such a brilliant weather front for the west coast of Scotland. At least you could see a bad weather front and the clouds moved over the mountains on the west coast out to the sea, the weather slowly getting worse and the waves always stronger and then after some hours the storm broke out. For Pacific Aces we experiment also with such weather fronts, but we were also limited on the not full implemented graphic card features in the scripting language.
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