I loved that game. Tactically, it seemed so differently than RS stuff, simply because of the 'take them alive if you can' dynamic. Enjoyed it greatly and some of the missions (the cult apartments, notably) were very, very atmospheric.
I agree that sometimes your boys could be a bit dense, especially compared to the enemy, but on the other hand, it was a real joy pulling off a simultaneous room entry preceded by gas and stingers.
To compensate for the armor and gas masks later in the game, if you could swing getting both halves of your team to enter a room at the same time, combined with multiple types of grenades and maybe even a breaching charge...well that sort of had all the bases covered.
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"Stop sounding battlestations just to hear the alarm."
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