Quote:
Originally Posted by Sonarman
I remember, as I am sure many here do, that the old Three Sixty Pacific/Artech MS-DOS game "Das Boot" had a much simplified Enigma codebreaking mini-game.
Perhaps something similar to that could be incorporated into SH5, something along the lines of an AI crewmember takes 5 (game time) mins to break message, alternatively human player can "jump in" and break it himself in (hopefully) less time. Additionally perhaps this could be enabled/disabled in the realism menu for those who do not want/enjoy this feature
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This sounds to me like a good idea and would add a lot to the imersion of the game.
I live near to Bletchley Park and have been there quite a few times now and the enigma story is an interesting one. I've just read a book by one of the leading codebreakers that worked at BP from 1939 to 1945, althought he was involved in the army and airforce codes not naval ones, in this summary he said if enigma was used as it was intended they could never have broken it. It was the way the german military sent their messages and the sometimes lazy way they made up their keys that allowed flaws to come to the surface and let the codebreakers do their stuff.
Going back to the game, as the enigma story played such a big part in the battle of the atlantic, wouldn't it be great if the devs did include it in the game in some form or other. Also if in say the dynamic campaign you're ordered to shadow a convoy you could give the necissary order to the radio guy to send out regular contact reports, or maintain radio silence, or receive command instructions that were for the captains eyes only! and decode these messages yourself. What do you guy's recon??