Quote:
Originally Posted by Hartmann
If half life and other action games can model rooms with water , why not sh5 ?
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When water enters the submarine, it will fill all the rooms (unless the doors are closed). If a door is closed and has water behind it and you try to open it, it comes to comparing human strength to water pressure. Typically, the player's avatar doesn't really has any strength modeled into it (which would be affected by muscle mass, fatigue, morale and the level of CO2).
If you open the door, there will be a significant difference in water level between the two rooms. Simulating water rushing through a door into a room filled with all sorts of objects (torpedoes, pipes, people) is very complex. And also rendering it. If this is realized, the today's computers might not handle it. At least, the average computer sitting on our desks.
If you can't open the door, the water level will get above the head and you have to see the sonar man noticing this and getting off his chair and starting to swim to and through the hatch to the command room and them swimming up to the deck.
Compared to a normal game, the submarine's crew can fight the flood and you have to be to see them doing that (using the pumps or even water buckets).
You would want to see all sorts of wet surfaces: metal, fabric and skin. And the navigation map in the command room to start floating.
The effort to get this done is better to be put into something else at the moment (maybe wolfpacks). Maybe in SH6, when there's nothing else to be done.
And when it will be done, you should build the devs a statue, next to the
Little Mermaid.