It's easy enough now to tweak the config files so receiving a radio message doesn't drop you out of TC. It wouldn't matter much, if more of the radio messages were actually useful. That is why I think a real dynamic world where the radio messages have real information in them is better than worrying about the best way to cut down on chatter. A decoding minigame might be amusing but it's not why I'm playing the game. The thing is that Enigma didn't really involve anything that you'd do as a minigame - it was more like typing. So a minigame would just be an add on thing. Not really a realism option either, after all the captain would never decode a message, most were decoded by the radioman except for some special high security ones, but even those were decoded by the watch officer. I'd be happy just to watch the radioman operate a working machine.
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