They have already expressed admiration for Tomi's work:
http://www.subsim.com/radioroom/show...2&postcount=23.
What more can the dev team do? Tomi's work can act as a superb portfolio piece, if he ever decides to get himself hired as a modeler for any game company (if he isn't already). But even that might not be enough

. However his texturing and "level assembly" skills are off the chart.