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Old 09-22-09, 10:34 PM   #14
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,123
Downloads: 605
Uploads: 44


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I agree, have mentioned it to ducimus the plane traffic is too heavy.Less than stock but still too much.I opened up the air layer with the ME, considering deleting some airbases, but then the problem is one area is not covered enough.

If there is a way to stop them from spawning so much, would be great.

I have the same thing happen often, where you dive, stay under for 2-3 hours come up then they are right back on the SD radar heading for you again, it makes you go WTF.You should be able to dive, come back up 10 mins later and in most cases not see the plane anymore that day.Really annoying diving all the time.I am currently in the Sea of Japan in early November 1943...way too many planes that always seem to know where i am, getting rather ridiculous.Running TMO 1.7.

Also, I hate the Zeros on ASW patrol from land, really unrealistic, only time Zeros were used for ASW was from the carriers, mainly the escort and light carriers.Not from land.Need more floatplanes on patrol from land bases.

I don't mind planes, in fact some of the convoys I added and reworked in TMO have several planes attached as escorts, they up the difficulty of attacking the mid and esp later way convoys.I have to dive so much, the annoying dive plane bug from stock kicks in, where dive planes dont extend when dive, sub responds like they are, but they dont go out.No one seems to have fixed it yet, incredibly annoying even though I play 100 realism without external cam, still annoying.
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