The main reason i toned down the watch crew visuals, is because they were spotting things well beyond the horizon line at times. Id see get "ship spotted", or look on the map, and the contact had already been identified, then go back to the bridge, squint through the binoculars, and narry a sign of a pixel to be seen of that contact.
Aside from distance, the things that will effect your watch crews visual acuity are:
1. Light conditions
2. Fog
3. Wave state
4. Aspect of target to your line of sight
5. Fatigue
As an aside, it was explained to me by another modder that how the world geometry in SH4 is a little screwed up. Visual sensors vary depending on the orientation of your view (North to south, vs east to west), making fine tuning visual sensors a frustrating task. Although this is 2nd hand info from a post i remember reading nearly a year ago.
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