You could also just set yourself up at any abritrary angle to the target and not even use the TDC dials.
What you do is draw a straght line from your nose to where it crosses the targets path (you're trrue bearing). this is the impact point. then draw a line from the impact point down the targets course towards the target equal to his speed (5kts, draw a 500m.) note: could be yards doesn't matter.
adjust your "course" line (the first one you drews) so that it's length is equal to your torpedo speed (46kts fast fish, 4600m). then measure the angle between those two end points. .ie click at the impact point, then click at the end of your torpedo line, then the end of the ships speed line. note the angle, then turn your periscope that many degrees from 0 towards the target and wait for him to cross it.
doing this is quicker, and uses a zero gyro angle. which means you can hit any ship that crosses that line extremely accurately regardless of it's range.
i hosed a target like this from over 7000m the other day. so there you go.
you as captain should have a large bag of tricks. just try not to hemm yourself into 1 way of doing things. Using the PK to track a taret is still important IMO.. because if the target changes course at the last minute, you can fall back on it. Happened to me last night. Was approaching from the front parallel to his course... and had him squarely tracked with the PK. after i turned in for the shot when the range was short, the target made a course change.. turning towards my inside. crap! so i kept my turn going and selected the stern tubes. readjusted his AOB to what it looked like and grabbed a quick stadimter and fired. BOOM!
Last edited by gutted; 09-22-09 at 07:54 AM.
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