Quote:
Originally Posted by Snestorm
More radio interaction from BDU on convoy contacts would be fantastic.
That would be suffuciant enough for me to simulate a wolfpack. Perhaps the sound of depth charges in the distance, but anything beyond that would merely be a sideshow.
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Exactly. Maybe that's where the problem lies: BdU. In SH3 we really felt alone. Because of that, the enemy felt like the alien ships in Alien Invader, generic. And our actions seemed useless not because we didn't change the course of the war, but because there was nothing in the game to care about our victories. From everything I've read, wolfpacks=radio+bdu. Since both radio and bdu were missing in SH3, no wonder we're crying for wolfpacks

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Modelling the entire strata of BdU operations might be a bit more proc intensive, but considering that they only used information from radio messages from planes, ships and boats (all implemented) it shouldn't be a problem to implement a good (deffinitly better than nothing) BdU.
But I still feel that some think that real wolpacks were like the X-Wing formations attacking the Death Star, the panzer formations, or like the teams in multiplayer SH3.