View Single Post
Old 09-21-09, 09:26 AM   #102
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Quote:
I've noticed that the TDC had a Ship Length dial and so the captain might have had a way to calculate the ship's speed through the TDC
If you are referring to the real life TDC (Not the in-game TDC) then that dial was used for calculating salvo spreads along the ship's hull. Not for calculating ship's speed, which was done directly by chronometer and fixed line, plotting or simple estimation based on ship wake size and seaman's eye


Quote:
in less than a minute you'd know everything about your target and maneuvering for a good shot would be child's play. It would be realistical, but also almost "shoot-em up".
Well it was a shoot-em up in the early years! But it changed later, so no complaints from me here... the real challenge for U-Boat commanders in WW2 was not targetting, but getting close enough to shoot.

Quote:
I think the strategic dynamic campaign elements will add the most gameplay. As designed, when you attack a supply convoy it will affect the land battles, the routes of future convoys, and the enemy's ASW response.
I'd much happily trade that for wolfpacks, but OK
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote