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Old 07-29-05, 07:27 AM   #178
Jungman
Samurai Navy
 
Join Date: Apr 2005
Location: Iowa, USA
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Ortega

Check this out! :P Crew will spot out to 20 km.

Visual 20/20
http://rapidshare.de/files/3458643/SCENE.DAT.html

Darn, my detail post got lost in posting. My crew can spot to 20 km and shows it on the nav map too. Try it out on the singleplayer 'Happy Times'. You will have the crew spot to 20 km (18 km for that one) and see all ships. Use the "L" on the bearing to lock up target even though you cannot see it.

I changed different numbers, try mine out. Can you show me yours so I can compare?

I seen your spotting smoke visualy at 14.3 km, but I cannot see the ship until 10km. I also have clipping at the horizon, I could pull back the fog haze back in to hide it, or just fiddle with the 'xxxx'ZRelative Min Maxvalues to stop the z buffer fight.

I can also adjust the detect time and stuff in the Sensors.dat to make it more chance to spot. I set it for instant crew spotting for now.

Maybe together we can solve this. I adjusted another fog value and camera value next to each other in the scene.dat file. Wierd that it works. Can you post or send me what you got done? Check out what I did. I also changed that EnvScale size from 10 by 10, to 20 by 20 (that limited spotting distance).

Increase ocean 20 by 20 size I only have clipping at the horizon. Not so ugly...

I wonder how you see smoke at 14.3 km, I thought the sky dome cuts it off at 10km?

Quote:
How are we going to combine this with the enhanced sensors file?
Easy it is in the AI_Sensors.dat file. Just simply increase from 8km to what you wish. I know it well. That is for Enemy AI seeing you.

Important! You reminded me...

I forgot, I did use the 20 km Carrots Mod in the Sensors.dat file so your crew can see out to 20 km also or this will not work!!
CCIP had a download 'stock copy' of it somewhere around here this thread back at page four...or use the one from my SensorPak for download.
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