Great idea Hitman

. Here's my contribution:
- Collision Boxes for cameras as we might add objects to the interior.
- Ability to overlap cameras (I miss the Uzo view in SH2).
- Full control over the sound volume and effects (at least the ability to make them act as "dials" with an exponential factor linked to speed or whatever).
- Rotation Parenting between dials, or, better, allow us to make new dials and scripts for them (such as a dial for Course-2xAOB+Range, or whatever).
- Periscope rotation dials

, not the one on the TDC
- no more hardcoded limitation for which cameras/dials/commands work in certain pages (might be fixed already).
- a show/hide controller, dragable/fixed controllers for interface objects (again, might be fixed already).
- Settable mouse sensitivity on all cameras for all axes (in case we mess with zoom levels, the sensitivity is either too high or too low).
-cameras should have controllers with weights (proportions) and customisable pivots (world, certain object etc.). These weights should be dynamic, compatible with triggers.
-Allow setting the rotation axis for 3d objects. I'm tired of exporting objects into Gmax to change their pivot.
-Dials (or more precisely, knobs and needles) should accept "animations" files such as arrays of images.
-Conditions for item loading (if sub is Type2, load something, if clock between 16:00, 05:00, unload something)