All units in Sh3 have a collision avoidance behavior, allowing them to steer around objects.
On occasion the collision avoidance behavior is not effective... based on circumstance.
Even without saving in the vicinity of moving objects (which as stated above causes them to lose their programmed waypoints) aircraft will sometimes collide.
We did a great deal of work in GWX to space units properly and minimize inadvertant collisions by giving them plenty of room to move... but no fix is 100% effective for this matter. (Apart from maybe removing said objects altogether... and nobody wants to do that natually.)
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