Quote:
Originally Posted by Ori_b
Sounds really fascinating, can you please expand on the evading part?
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Torpedoes are more vulnerable to countermeasures with the mod, both literally (decoys) and kinematically (maneuver). it's not because they're any less maneuverable, they simply don't acquire and reacquire you as easily. Same for the AI with your torps.
First step is to assess whether you're actually under threat from the TIW's, frequently (surprisingly!) they're not always very well aimed. Pick the torpedo out on broadband, and watch the bearing; if it's constant it's heading toward you.
My normal procedure is as follows:
1) Grade the threat. If it is a threat, do the following.
2) Drop an active decoy.
3) Countershoot on bearing. It will cause the threat platform to run away and break contact, and you may even get lucky.
3) Turn away from the incoming threat at about 60-70 degrees, at around 10-15kts speed; the objective is to get out of the acquisition cone, and open up range, while still maintaining sonar picture
If the above is okay, the torp will pick up on the decoy and won't bother you. However, this is seldom the case. If the torpedo is heading toward you, continue opening up range and lateral separation. If the torpedo goes active, monitor the active intercept, and watch particularly for the pings increasing in frequency, or being <=5 secs apart. In SC; the fifth 'strength' lamp would light, which would mean you've been acquired, but in DW this tool is less accurate, so frequency of pings is more useful. Now, it's time to get aggressive, and defeat the torpedo with maneuver and decoys.
1) Go to flank, pop out decoys, and keep reloading them as soon as you do. Keep you course around 70-80 to the threat; you'll typically be adjusting your course frequently as torpedos reacquire, and they'll occasionally be from more than one direction. Be liberal with decoys; that's what they are there for.
2) You'll know when the threat recedes; you can either have evaded, or put the torpedo in your active intercept baffle (so you can't hear it). Slow down and alter course slightly.
3) Repeat, but your objective is to open up range, always turn away.
It doesn't work all the time - you'll frequently get hit, but doing this will increase your survivability. A crucial part of things is knowing when to start high-speed, aggressive maneuver; you don't always need to.
Poor sonar conditions also change the picture. If you've got poor tracking / detection ability (weak broadband signals, even when relatively close) then that also works for you if you're attacked.