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Old 07-28-05, 08:57 PM   #28
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Hi iambecomelife, or anyone who knows these mods and/or merchant vessel history.

I'm looking at the Merchant mods (all of which are very nice indeed by the way), and I'm considering the best way of incorporating them in RUb. Jaesen Jones has created a system that handles the randomization and the change of skins after 1940 so that it all happens automatically when the game is loaded before each patrol. Anyway, I have a couple of questions:

Firstly, in real life, when did the changeover to camouflage happen? Was it something that happened all at once, or was it more gradual? If it was gradual, what would you estimate were the start and end dates?

Secondly, if there was a gradual change in colour schemes, would convoys have been mostly camouflaged during the transition, would ships in a convoy have tended to be all the same - i.e. all camouflaged or all non-camouflaged, or would there have been a mix of camouflaged and non-camouflaged ships in the same convoy?

Also, what about the C3? I notice only one skin of this type was included in each of the mods. Why is this?

Another thing. Did any ship colour schemes change significantly at later dates? Now I have a way of making random changes based on any date in the war. Is there any guidance anyone can give me regarding other changes that they would like to see implemented.

Also, any idea if the textures would work if they were put in the textures folder rather than in the ships folders?

Finally, I noticed in a number of the game's ship folders, there are three different skin files. I assume these are for when there are multiples of a ship type in a convoy. Is that right? If there's only one of a certain type in a particular convoy, does it always choose the #1 skin, or does the game choose randomly?

I appreciate any help anyone can give me.
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