Quote:
Originally Posted by kstanb
I haven't played SC and DW enough to assess if they will fit within a dynamic campaign, I know some missions are very detailed, but you will be surprised only the first time you play a mission, after that you will know who you are playing against and prepare accordingly
Cold war era submarine warfare for sure can fit into a dynamic campaign. I still miss old "Red Storm Rising", with all its flaws and inacuracies, it was a great immersion, even RPG experience. It is a pitty that no one has created a sub sim that let you roam the seas, periodically getting updates from HQ, and tracking your sensors, not giving for granted anything.
Like: maybe that faint contact is a russian sub, maybe it is just a trawler, maybe it is French sub, you can spend hours tracking it just to discover that it is neutral, and you need to disengage without a fight.
Moreover, dynamic campaigns vs single missions are not zero-sum, you have both in Silent Hunter, and both are amazing
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Red storm was a amazing game, and only in a floppy disk. I think that the campaign was the best thing of the game
I remember very well the campaign and i found a lot of times unexpected contacts, sometimes a diesel sub, very difficult because you are traveling at 15-30 knts and the distance of the engagament is very close.
Or groups of unknow contacts, ships, subs, mixed groups, and all in the context of a big campaign , where you have to resupply in base after you expend all torpedoes and missiles or in case of damage.
it involves important decisions for example go to repair to port or not
And finally you can play 10 times and always is different.
I think that the only hope of a modern submarine game is in the hands of sonalyst and Ubisoft
sonalist have modeled all ASW tech but lacks in campaign and graphics, and ubi the opposite , very good campaign , great graphics , but not ASW and sonars.