Submarines got tough in LWAMI
Hi all,
Played Tlam's Bahama Bash redux the last couple of nights (still not finished it) as part of my return to DW. I managed a straightforward attack on a deaf ASW vessel that clearly didn't detect the torpedo.
Shortly after, I got attacked (pretty heavily) by what I believe were several air-dropped torpedoes. I had one of those classic SC/DW moments where I was stunned that I'd obviously missed something, or the entity had been triggered nearby. I evaded and ran south until the sonar picture quietened down, whereupon I picked up a feint 50hz line that I took to be my attacker. I actually could not assign a tracker for some time, and considered a snapshot attack (rather than risk getting closer) until suddenly the system finally accepted the tracker and I could begin working up a solution.
Indeed, a six bladed count on demon confirmed him as a bad guy, and 3 tma legs showed him on a lag course, at around 4500yds. 4500yds! Sheeeeit!
For whatever reason, he had not detected me again, but he was reversing course, at a crawl. Easy meat. Or so I thought. I bracketed him with two MK48's, and he ran like hell, and continually frustrated the torpedoes.
My manual TMA was absolutely stretched to the limit, as the sub continued his 30kt egress out of dodge. I watched the telltale Demon slow down as he thought he was safe; then I reevaluated his position and turned the torps accordingly, and he started running again.
He met his end at around 10kyds, and he did squirt out a snapshot UGST, but it was well off course.
The surviveability impressed me. Sound evasion tactics really do work, on both sides. How the hell do people manage without wireguiding? It made me think back to the old days of stock SC, and laugh at those silver bullet MK48's (and 65cms) that would only need a rough bearing and they'd get a kill every single time.
Nice work LWAMI.
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