I tried the settings from the UBDM...
[UserPlayerUnit 1.Compartment 1]
CompartmentType= 1
StatusActive= Yes
ID= Kaidai3bSternTorpedo
NameDisplayable= Stern Torpedo Room
Type=NULL
FunctionalType= SternTorpedoRoom
MechanicalCoef=
0.4 ;0.5 ;0..1
ElectricsCoef= 0 ;0..1
GunsCoef= 0.5
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.02
MaintenanceCoef= 0.019
RepairsCoef=
0.082 ;0.072
ReloadingweaponCoef=
0.082 ;0.072
SleepCoef= -0.12
LeadersSlots=3
CrewMembersSlots= 3
EffciencyDenominator=
7 ;6
EffciencyDenominatorBS=
8 ;6
Hitpoints=100
CrewExposure=
0.075 ;0.1
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 200
zone :
[FltTorpRmStern]
Multiplier=1.0
Flotability=4.14
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=860 ;360
CargoType=None
one attack and the stern torp room was flooding, and 54' repair vs 16' flodding... that's hard !
second attack got my engine room and other stuff.... too hard...
can anyone explain the numbers/coef ? Polyfiller ??
so I guess a higher repair coef makes it harder to repair then ?
keltos
ps Peabody you have the previous version with better repairs, this is a tryout I made today.